• Project End: November 2023
  • Platforms: PC
  • Skill Focus: Solo-Developer
  • Engine and Tools: GameDev2D (Educational Game Engine)
  • Time Spent on Project: 2 weeks

Summary of Contributions:

I created all mechanics, UI, and controls in the game.

I developed collision detection and reaction for all asteroids and bullets.

I implemented object pooling (a game programming concept that allows the reuse of common unused objects instead of its expensive alternative of creating new ones) for bullets and asteroids.