- Project End: November 2023
- Platforms: PC
- Skill Focus: Solo-Developer
- Engine and Tools: GameDev2D (Educational Game Engine)
- Time Spent on Project: 2 weeks
Summary of Contributions:
I created all mechanics, UI, and controls in the game.
I developed collision detection and reaction for all asteroids and bullets.
I implemented object pooling (a game programming concept that allows the reuse of common unused objects instead of its expensive alternative of creating new ones) for bullets and asteroids.