• Studio: Solo Developer
  • Project End: June 2024
  • Platforms: PC
  • Skill Focus: Backend development
  • Engine and Tools: Unity, 3DSMax
  • Time Spent on Project: 1 Month

Summary of Contributions:

I created multiple NPC types, all built off a custom Behaviour Tree

I worked to create smooth realtistic interactions with objects around the library.

NPC1

NPC Checking Out

NPC2

NPC Returning