• Release: April 2025
  • Studio: Postal Productions
  • Platforms: PC, Linix. Controller support
  • Skill Focus: Player Controls, Cameras, Game Systems.
  • Engine and Tools: Unity
  • Time Spent on Project: 8 months

Summary of Contributions:

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Player

I lead all development related to mechanics and controls of the playable character.

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Cameras

I implemented all camera systems and configured them to allow for interesting cinematic shots, dynamic follow cameras, and first person shooting perspectives.

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Game Systems

I designed and maintained the Delivery System, the main gameloop system present in Postal Apocalypse.