- Release: April 2025
- Studio: Postal Productions
- Platforms: PC, Linix. Controller support
- Skill Focus: Player Controls, Cameras, Game Systems.
- Engine and Tools: Unity
- Time Spent on Project: 8 months
Summary of Contributions:
Player
I lead all development related to mechanics and controls of the playable character.
Cameras
I implemented all camera systems and configured them to allow for interesting cinematic shots, dynamic follow cameras, and first person shooting perspectives.
Game Systems
I designed and maintained the Delivery System, the main gameloop system present in Postal Apocalypse.